Changes in the
In-App market have pushed teams to look more actively for additional traffic sources. When one DSP stops delivering the same volume, some GEOs become unavailable, and launch conditions change, relying on a single source becomes too risky.
Against this backdrop, Unity Ads has become one of the main options for teams that need to keep volume, continue working with different GEOs, and avoid building the entire launch around one source.
In this case study, we look at an experienced In-App team that came to test Unity with a solid base already in place: its own apps, proven offers, creatives, and a clear understanding of campaign economics.
Instead of going through a long CPI stage, we recommended launching ROAS campaigns from the start. The first 8 days were set aside for a $2,000 test, after which the team continued scaling.
Over the next month and a half, ad spend grew to $73,818.29, while the final ROI across the account reached 27%.
In this case study, we will cover:
— how the first $2,000 test went;
— why the campaigns were launched through ROAS from the start, not CPI;
— how the team scaled GEOs, apps, and budgets;
— which apps worked and which ones failed the test;
— what limitations the team faced during the launch;
— what limits are currently active in Unity;
— and what results the team achieved during this period.