– Did the creatives and bundles that showed good results in Moloco work right away?
Partly yes, partly no. The bundle as a whole was working, but probably not so strong creos that they could log in equally well in any source without additional configuration. In Moloco, it showed stable results, but in Unity Ads and ironSource, it took more work.
At the start, a very wide pool of GEO publishers is bought out, and without filtering the inventory, it is difficult to get an even economy. That's why we focused on optimizing publishers and managing bids.
– What was the most unpleasant surprise at the start?
We wanted to test new creatives in parallel, but some of them didn't go in: visually, IPM was falling, and the source simply didn't allow us to unscrew properly. As a result, it was difficult to objectively evaluate creatives, because they were not allowed to collect expenses and statistics.
– Was there a feeling that "the source is not going" and you want to stop the tests?
But probably not, because we were prepared that the source needed time. But I want to say right away that at the start you will have to devote a lot of time to the source. It can be seen that there are normal publishers, but there are also a lot of weak ones, and it often seems that there are more of them than good ones. Plus, because of the volatility, metrics could be normal today, and tomorrow they would drop sharply, and this added to the nerves.
Especially when you see that the buyout goes on a large number of weak publishers, and there is still no stability. At such moments, of course, I wanted to return to a place where everything is already predictable.
We initially understood that Unity and ironSource do not bring profit immediately. These are sources that need time and statistics. In the first few weeks, you essentially buy data: you collect which publishers work, which formats give quality, and where you need to clean your inventory. We didn't expect a quick result in a week and pre-planned a zero/minus period at the start, because only then it starts to pay off.
Moreover, you warned us right away that it's worth waiting, and we trust our partners:)
– What is important to understand about optimization in Unity and ironSource at the start?
Algorithmic optimization does not open there from the first day. In ironSource, for example, you need the source to see events via MMP, then collect sufficient statistics on installations and events of about 5,000 installations and about 100 events, and only after that you can enable event optimization through support. It is enabled for a specific campaign within a specific geo.
Unity has a similar story with ROAS: you need to accumulate purchases (with the amount and currency) so that the algorithm starts learning normally. These sources cannot be “fed " with data from the outside — statistics must be collected internally. Therefore, the first weeks are not about profit, but about training and preparing the base for further optimization.