A lot of teams want to enter
Unity right now. But getting an account and learning how to work with it consistently are two different tasks.
You can immediately get a high CPI. You can find a creative with good installs and then fail on deposits. Or you can spend a long time reworking a video, while the real problem is not the creative at all, but the app.
After Moloco left, interest in Unity increased, and so did competition and the cost of mistakes. Today, it is not enough to simply find a working creative: you need to understand why it works, what audience it brings, and what to do when the numbers start dropping.
We were among the first to start working with Unity not just as a source of accounts, but as a full traffic direction. We collect fresh benchmarks by GEO, analyze launches, and help teams after the start — from creatives and apps to offers and scaling.
That is why, instead of another article like “top creatives for Unity,” we decided to look at the topic from the inside.
We spoke with
Sasha, a Profit Rental support specialist with 8 years of experience in affiliate marketing, including 6 years in iGaming. Before Profit Rental, she worked with PPC, In-App, and Facebook, was a PPC Team Lead twice, later worked as a Senior Buyer in In-App/FB teams, and had her own team for Moloco.
In this interview, we discuss which mechanics actually work in Unity right now, where UGC can bring better results, how to understand that it is time to change a creative, why a good CPI does not always mean quality traffic, and what happens to creatives at scale.
But we did not stop at creatives only: we also discussed apps and competition inside them, choosing the right slot for a GEO, localization, reskins, playable ads, and other details that ultimately determine how well the whole funnel performs in Unity.